A logo has one expression. A character has as many as you draw. That is the whole difference, and it is the reason companies are commissioning mascots again.

Why now

Feeds are full of AI images that are clean, competent and all alike. There is a name for the problem — machine-made sameness — and audiences are worn out by it. A character is hard to flatten that way, because what makes it work is not the style but the behaviour: how it reacts, what it does when something goes wrong. Copy the drawing and you get a lookalike. You don’t get the character. Malbardesign

What a character can do that a logo can’t

A logo is either there or it isn’t. A mascot can change mood. The same character can say sorry on an error page, cheer on a confirmation screen and shrug in a help article. All three are still the brand.

That range is the real asset. It lets a company sound embarrassed, or patient, or pleased, without touching its visual identity to do it.

Robin – Character Design by Hurca!
Robin – Character Design by Hurca!

A mascot is a kit, not a picture

Most mascot projects fail the same way. One good pose gets commissioned, and a year later nobody can draw the second one.

So build it as a kit. Three parts:

  • The silhouette test. Hide the logo. Is the character still recognisable from shape, face and colour alone? If not, nothing else matters. Svgapp
  • An expression sheet. Six to ten moods, not one default smile. Svgapp
  • A rulebook. What can change and what can’t — silhouette, proportions, eyes, colour logic, line weight — all fixed before anyone starts making variants. Svgapp

The rulebook is the part people skip, and it is the one that stops the drift. Without it, every new hand nudges the eyes a little and softens the proportions a little. After eighteen months the mascot on the packaging and the mascot in the app are two different animals in the same colour.

Illustration workflow, final rendering

Characters have moved inside the product

The most interesting use of mascots right now isn’t advertising. Notion put a character inside its AI product to talk to users. Google has done the same across Search, Assistant and its consumer apps, with a family of cartoon agents. Creative Bloq The Empire Magazine

The reason is practical. An AI with no face gives you nobody to talk to and nobody to blame. A character takes the hit when the answer is wrong. It is allowed to be wrong. A company isn’t.

And they’ve moved outside advertising as well

Jake from State Farm turned up as a scripted character in Running Point, the Netflix comedy — a sign that mascots are heading into entertainment, built to last longer than a single campaign. Once you can hand a character to a screenwriter, it has stopped being a marketing asset and become IP. Thebrandbeat

Hero Illustration with Brand Mascot

Plan for the redesign

Duo has been redrawn several times and is still Duo. That is the model: build the character to be updated, not replaced. Envato

Somebody has to decide in advance which parts are Duo — usually the silhouette, the proportions, one or two details nobody could mistake. Anything you don’t declare fixed will be treated as negotiable.

What you actually commission

Not one image. A turnaround, an expression sheet, the rules, and files cut for animation and for a sticker-sized crop. Then a redesign every couple of years that keeps the character current without losing what people recognise.

The point of all that is simple: someone else should be able to draw the character correctly in three years, at sixty pixels wide, without having to ask.

On Air – Illustration by Hurca!
Final Race – Illustration by Hurca!
Mirko Grisendi alias Hurca!

Mirko Grisendi AKA Hurca!

In over twenty years I have worked with startups, international brands and creative teams across technology, gaming, publishing and entertainment. I draw characters and original 2D illustration, from the first sketch to the final artwork.

More from the Blog

Capturing the Essence: An Illustrator’s Journey

Capturing the Essence: An Illustrator’s Journey

Starting from a classical sculpture of Hercules and Achelous, I explored my process of artistic synthesis step by step. From proportions to volumes, from structure to energy, I show how I reduce complexity into essential forms while keeping the final image engaging...